Instead, what keeps the platforming fun is how often levels will shake things up and introduce new mechanics. The little flutter you can do to stay in the air after a jump feels about half as long as I expect it to be, and Sackboy lacks additional techniques that could offer more nuance to his moveset like Mario has – you can extend your jump distance by using a punch and a roll midair, but that’s about it in terms of getting creative with movement options. This is undoubtedly a fun platformer, but its jumping can definitely be unexpectedly imprecise at times, especially when trying to bounce on enemy heads or certain objects. That’s not inherently a bad thing (it’s a good playbook!), but when put so directly in competition with a game like that, the spots where Sackboy falls short can’t help but stand out – specifically, the feel and depth of its platforming. Not to overcompare, but the structure here really does feel derivative of Super Mario 3D World, and Nintendo’s platformer playbook in general. Later levels and time trials also amp up the difficulty a little bit, but still in a way where that challenge is generally there if you want it and optional if you don’t. That made Sackboy feel accessible to complete while still having plenty to entice me back for repeat attempts. ![]() Thanks to a generous life and checkpoint system, I only outright failed a level once in my first run of the campaign, but I also rarely got everything possible on that first attempt. Most stages in Sackboy are relatively easy to get to the end of, but can be tricker to 100% – that includes finding all the cosmetic items, completing it without dying, getting enough points for a gold medal, and collecting all of the Dreamer Orbs hidden throughout (which are used to lightly gate off new levels as you progress). ![]() The latter reminded me of similar stages in Rayman Legends, having you jump and fight to the beat of songs like Mark Ronson’s Uptown Funk – although, while they are undoubtedly a blast, these levels not being on rails like Rayman’s makes their use of those songs a little more repetitive if you’re taking your time to collect everything. That includes its original score, clever remixes and reworkings of recognizable classics (you might find yourself unexpectedly noticing the melody of Madonna’s Material Girl in the middle of an otherwise orchestral track), as well as its handful of explicitly music-centered levels. World themes range from yeti-filled temples to futuristic rocket labs that have you walking around on giant, interactive touchscreens, but they all share enough stylistic elements to gel into an eclectic but cohesive whole.Ī huge part of their charm comes from Sackboy’s incredible music. It’s all just so dang charming, and it was only the occasional frustration of a missed jump caused by an odd camera angle or unexpected landing behavior that stopped me from smiling the whole time. ![]() It’s time to fulfil your destiny, Sackboy. From woolly wonderkid and hessian hero… rise our Knitted Knight.The story is a cute if generic tale, but Sackboy’s sense of style and presentation is intoxicating – a nonstop slew of fun, feel-good stages made out of cardboard cutouts and other household objects. Set off alone or with your bravest friends on a whirlwind of capers across the snowiest mountains, the leafiest jungles, the wettest underwater realms and the, uh, spaciest of space colonies. For only the brave, fearless, chivalrous and, yes, gallant can save the day in an almost too dramatic for words race against time stuffed with danger and peril. This most deadly diabolical device will transform Craftworld from a fantastical land of pure imagination and innocent dreams… into a torrid, barren eyesore of nightmares. Ooh the fiend!īut legend tells of a prophecy from deep within the ancient order of the Knitted Knights, Craftworld’s legendary protectors. The dastardly Vex (a near-mythical being born of chaos and fear, no less) kidnaps Sackboy’s friends and forces them to build his Topsy Turver. Iconic PlayStation® hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure – and a whole new edgy sackitude!
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